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An SMAA
Sactioned Event

NBL 22 Point
Pacific Regional
SKIL 24 Points

International Speed board Breaking Rules

       
       

SPEED BOARD BREAKING - 3 PERSON TEAM ~ (back to top)

1. 3- Person team: each competitor will be allowed 2 assistants (one holder and one supplier) for a total of 3 people. The supplier will supply boards to holder, the holder will hold for the breaker and the breaker will break.

2. Techniques: All techniques are allowed. Competitor may use any strike to break.

3. Stations: only one station is permitted, but the holder may hold more than one board at a time. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “ General: Safety”.

4. Time limits: Competitors will have a maximum of 3 minutes to set up, break, and clean up the area. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 3- minute mark.

5. Breaking Time Limit: The competitor will have 10 seconds to break as many boards as possible. Time starts when the competitor signals he/she is ready. The 10- second breaking time is part of the overall 3-minute time limit.

6. Judging: Judges will count boards broken to determine the winner.

7. Ties: In the event of a tie, percentage broken or a 5-second break-off, at the judges’ discretion will decide the winner. An example of percentage broken: Competitor “A” breaks 10 of 10; Competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; Competitor “B” broke at 83%. Competitor “A” is the winner.

SPEED BOARD BREAKING – OPEN HAND/FREE STANDING ~ (back to top)

1. Techniques: Open hand techniques ONLY

2. Stations and Assistants: Competitors may set up as many boards as they wish. The competitor may have up to 3 assistants to help in set up. The competitor will set up the board freestanding with no holders. Space between the boards will be allowed. Competitors will be required to ensure the safety of the fellow competitors and spectators as outlined in “General: Safety”.

3. Attempts: Competitors will have 3 attempts to break the most boards. The attempt with the most boards broken will be used as the final score.

4. Time limits: Competitor will have a maximum of 3 minutes to set up, break, and clean up the area. A deduction of 1 board will be taken off the competitor’s best attempt for every 15 seconds over the allotted time. Deductions will begin after the 3- minute mark.

5. Judging: Judges will count boards broken to determine the winner.

6. Ties: in the event of a tie, the winner will be decided by the percentage broken. An example of percentage broken: Competitor “A” breaks 10 out of 10; competitor “ B” breaks 10 out of 12. Competitor “A” broke at 100%; Competitor “B” broke at 83%. Competitor “A” is the winner. In the event that this does not break the tie, the winner will be the competitor who broke the most boards in their second best attempt. If there is still a tie, the winner will be determined by the total number broken in all 3 attempts.

POWER BOARD BREAKING ~ (back to top)

1. Competitors MUST use Carpenter pencil (or equal in size) as spacers.

2. Techniques: NO JUMPING! Hand techniques only (palm, punch, knife-hand or chop, hammer fist, etc.). Techniques must be a downward strike. NO JUMPING!

3. Stations: One station will be used. Boards will be set on a lock base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of the fellow competitors and spectators as outlined in “ General Safety”.

4. One Strike Only! Competitors have one attempt to break the boards.

5. Time Limits: Competitors will have a maximum of 5 minutes to set up, break, and to clean up the area. Time starts when the competitor signals he/she is ready. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5 minutes mark.

6. Judging: Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

7. Ties: in the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 put of10; Competitor “B” breaks 10 out of 12. Competitor “A” broke 100%; Competitor “B” broke 83%. Competitor “A” is the winner.

POWER CONCRETE BREAKING ~ (back to top)

1. Competitors MUST use Carpenter pencil (or equal in size) as spacers.

2. Techniques: NO JUMPING! Hand techniques only (palm, punch, knife-hand or chop, hammer fist, etc.). Techniques must be a downward strike. NO JUMPING!

3. Stations: One station will be used. Bricks will be set on a block base. Competitors may set up as many bricks as they wish. Competitors will be required to ensure the safety of the fellow competitors and spectators as outlined in “ General Safety”.

4. One Strike Only! Competitors has one attempt to break the bricks.

5. Time Limits: Competitors will have a maximum of 8 minutes to set up, break, and to clean up the area. Time starts when the competitor signals he/she is ready. A deduction of _ a brick will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 8 minutes mark.

6. Judging: Judges will count the number of bricks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

7. Ties: in the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 put of10; Competitor “B” breaks 10 out of 12. Competitor “A” broke 100%; Competitor “B” broke 83%. Competitor “A” is the winner.

CREATIVE MULTI-DIRECTION BREAKING- BOARDS ONLY ~ (back to top)

1. Techniques: all techniques are allowed. Competitors may use any strike or kick to break.

2. Stations: The competitor may set up a maximum of five stations. A station may be free standing, set on stands, or held by assistants. Competitors will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “ General Safety”.

3. Time Limits: Competitors will have a maximum of 3 minutes to set-up, break, and clean up the area. A deduction of 0.25 point will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 3 minute-mark.

4. One Strike Only! Competitor has one attempt to break the materials at each station as presented to the judges. A missed break will result in a reduction in score.

5. Judging: Competitor will be judged on difficulty, creativity, focus, expression, and completion of breaks.

6. Ties: in event of a tie, the winner will be decided by the inclusion of low and high scores, a 1-station break off, or judges’ decision.

CREATIVE OPEN BREAKING- ANY MATERIALS, NO FIRE ~ (back to top)

1. Materials: Any materials can be used except fire breaks. Examples of materials are cement blocks, wood boards, concrete, wood poles, bricks, metal, etc. Creativity of materials used, props, and techniques will increase a competitor’s score. Music is allowed, but competitors will e responsible for music.

2. Props: Props may be used. Glass may be used as a prop, such as a bed of glass, as long as it contained and not broken on –site.

3. Techniques: All techniques are allowed. Competitors may use ANY strike to break.

4. Stations: The competitors may set up a maximum of 10 stations. A station may be free standing, set on stands, or held by assistants. Competitors will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of the fellow competitors and spectators as outlined in “General Safety”.

5. Time Limits: Competitors will have a maximum of 6 minutes to set-up, break, and clean up the area. A deduction of .1 point will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 6 minutes mark.

6. Judging: Competitors will be judged on difficulty, creativity, focus, and completion of breaks.

7. Ties: In the event of a tie, the winner will be decided by the inclusion of low and high scores, a 1-station break-off, or a show of hands at the judges’ discretion.

TRADITIONAL BREAKING ~ (back to top)

1. All Competitors MUST pre-register.

2. Materials, spacers, and bricks will be provided at the Tournament. Supplies will cost $30 per competitor.

3. Techniques: NO JUMPING! Hand techniques ONLY ( palm, punch, hammer fist, and knife hand). NO JUMPING! Techniques must be a downward strike.

4. Station: one station is set up of 10 bricks

5. Competitors will have only ONE strike to break best out of 10.

6. Time Limit: Each competitor has 1 minute to perform the strike.

CI BREAKING ~ (back to top)

Most Martial Arts teach some form of internal power commonly identified by different terminology such as “CI”, “KI”, “MANA HA”, etc. It is the proper balance of technique and the use of this internal power that will allow the participant to properly execute the breaking technique, that is, to simulate the use of minimal force to render the maximum damage. For any additional information please contact
Sigung/Hakumau: Bradford Namahoe
Website: www.KGS-HK3.com
E-mail: Karenzenpo92833@yahoo.com
Phone: ( 714) 606-5794

 

1) Liability ~ (back to top)

a) Each participant will be asked to read and sign the ‘Liability Waiver”, which can be found in the bottom portion of the registration form. This Liability Waiver applies to all divisions/events within the scope of the Tournament and includes the Breaking Divisions.

b) The tournament promoter, tournament directors, arbitrators and officials reserve the right to disqualify a participant based on the potential injury which might be incurred if allowed to perform the stated breaking techniques. These might include, but not subject to, breaking techniques beyond the perceived or known abilities of the participant, which might cause severe physical injuries. It will be at the discretion of the head official in the particular breaking division to bring the concerns to the arbitrator for a final decision.

c) In the advance divisions (Adult Black Belts) the use of any sharp objects to break with or to come in contact with the participant in any way, such as, but not limited to glass, sharp metal objects (i.e., knives, swords, nails, etc.) will be allowed at the discretion of the head official in accordance with the arbitrators.

d) All participants will only be allowed three executions of each individual breaking technique. If the first execution of the technique fails, then one tenth of a point (0.1) will be deducted from each of the scores. If the second execution of the technique fails, then two tenths of a point (0.2) will be deducted from each of the scores. If the third execution of the technique fails, then three tenths of a point (0.3) will be deducted from each of the scores and the participant will not be allowed (under any circumstances) to try another execution of the same technique.

e) No breaking techniques will be allowed where a flying object might cause injuries to other participants, officials or spectators.

2) Breaking Objects ~ (back to top)

a) Since the Tournament is an ‘open’ Martial Arts tournament competition we can not enforce the same consistent breaking objects to be used by the participants, however, there are some generic standards that we can expect in order to compare the abilities of each of the participants with their peers.

b) The standard ‘wood’ objects used in breaking competitions are made of pine, the dimensions of 12’ x 1T and a thickness of 1’. The officials judging each breaking division will compensate in their scoring based on this standard, that is, a thicker board has a higher difficulty rating than this standard, likewise a thinner board will have a lower difficulty rating.

c) There are two generally accepted standards for ‘brick’ objects; 1) 4’ x 16’ x 2’ concrete garden scallops, 2) 2’ x 12’ x 2’ concrete caps. Depending on the manufacturer, either one can have a higher density (pounds per square inch) than the other. Just because one looks larger than the other, does not necessarily make it harder to break.

d) Lots of other different types of breaking objects (i.e., day standard bricks, rocks, metal, glass, etc.) can be used to demonstrate a participant’s ability. The officials (2) presiding over each breaking division should discuss among themselves ‘prior’ to the competition to discuss their opinion on the difficulty factor of each of the breaking objects brought to the competition- majority rules, with the suggestions made by the arbitrators if necessary.

e) One of the key judging criteria used to assess the participant’s abilities is the size and type of spacers used to separate the breaking objects. The smaller and thinner the spacers, the higher the difficulty factor. As a general rule, the sizes can range from the thickness of a penny to that of a pencil.

3) Minimum Requirements ~ (back to top)

a) Underbelts, 17 and under must perform a minimum of 2 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not performed to meet this requirement.

b) Underbelts, 18 and over must perform a minimum of 3 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not performed to meet this requirement.

c) Black Belts, 17 and under must perform a minimum of 4 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not performed to meet this requirement.

d) Black Belts, 18 and over must perform a minimum of 5 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not perfomred to meet this requirement.

4) Scoring ~ (back to top)

a) The general rules for scoring used for other “forms” divisions within the tournament will be used in the breaking division. That is, the point spread of 9.00 – 10.00 will be used with two decimal places allowed with each score given by the officials.

b) General judging criteria for forms will be used to assess the participant’s abilities. These will include, but not limited to general presentation skills, showmanship, technical abilities and difficulty factors for the age and rank of the participant.

c) The most important judging criteria for the breaking divisions will be the participant’s ability to demonstrate to the officials their proficiency in using internal power, instead of brute force to execute their breaking techniques. Most Martial Arts teach some form of internal power commonly identified by different terminology such as “CI”, “KI”, “MANA HA”, etc. It is the proper balance of technique and the use of this internal power that will allow the participant to properly execute the breaking technique, that is , to simulate the use of minimal force to render the maximum damage.

d) Musical accompaniments or other props can be used as long as it adds to the general presentation abilities of the participant. One tenth (0.10) of a point will be deducted if the music or props does not add or contribute to the performance.

e) The participant can use assistants if required to hold breaking objects, but will be responsible for any failure in their part to properly fulfill the requirements of the participant. The liability statements in these rules, and those written in the registration form also apply to any assistant used by the participant.

f) Each participant must clearly identify to the officials “prior” to the performance of any technique, the actual technique that will be used for each break. Failure to do the stated technique, or changing the technique after a failed attempt will cause a deduction of one tenth (0.10) of a point for each infraction of this rule.

5) Difficulty Factors ~ (back to top)

a) The difficulty factors will be considered into each official’s score based on the age and rank of the participant. An older, more experienced participant is “expected” to perform more difficult breaks.

b) For general guidelines, use the following list to determine the difficulty factors (ranked in most difficulty order)
i) Finger pokes.
ii) Forehead strikes.
iii) Extended Hand strike
iv) Reverse back of the hand strikes.
v) Two knuckle punches.
vi) Backhand knuckle strikes.
vii) Elbow strikes.
viii) Ridge-hand strikes.
ix) Shin kicks.
x) Hand chop.
xi) Palm strikes.
xii) Hammer fist strikes.
xiii) Various types of kicks.

c) Participants may optionally have breaking objects on their bodies, having an assistant break the objects with their techniques of other devices. This will be allowed at the discretion of the head official, in conjunction with the arbitrators - for safety reasons. If allowed, the officials will jointly decide (by majority opinion) the difficulty factors of each of these breaks “prior” to their execution.

d) Participants may use other objects or weapons to perform their breaking techniques. This will be allowed at the discretion of the head official, in conjunction with the arbitrators – for safety reasons. If allowed, the officials will jointly decide (by majority opinion) the difficulty factors of each of these breaks “prior” to their execution.

SPEED BOARD BREAKING - 3 PERSON TEAM ~ (back to top)

1. 3- Person team: each competitor will be allowed 2 assistants (one holder and one supplier) for a total of 3 people. The supplier will supply boards to holder, the holder will hold for the breaker and the breaker will break.

2. Techniques: All techniques are allowed. Competitor may use any strike to break.

3. Stations: only one station is permitted, but the holder may hold more than one board at a time. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “ General: Safety”.

4. Time limits: Competitors will have a maximum of 3 minutes to set up, break, and clean up the area. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 3- minute mark.

5. Breaking Time Limit: The competitor will have 10 seconds to break as many boards as possible. Time starts when the competitor signals he/she is ready. The 10- second breaking time is part of the overall 3-minute time limit.

6. Judging: Judges will count boards broken to determine the winner.

7. Ties: In the event of a tie, percentage broken or a 5-second break-off, at the judges’ discretion will decide the winner. An example of percentage broken: Competitor “A” breaks 10 of 10; Competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; Competitor “B” broke at 83%. Competitor “A” is the winner.

SPEED BOARD BREAKING – OPEN HAND/FREE STANDING ~ (back to top)

1. Techniques: Open hand techniques ONLY

2. Stations and Assistants: Competitors may set up as many boards as they wish. The competitor may have up to 3 assistants to help in set up. The competitor will set up the board freestanding with no holders. Space between the boards will be allowed. Competitors will be required to ensure the safety of the fellow competitors and spectators as outlined in “General: Safety”.

3. Attempts: Competitors will have 3 attempts to break the most boards. The attempt with the most boards broken will be used as the final score.

4. Time limits: Competitor will have a maximum of 3 minutes to set up, break, and clean up the area. A deduction of 1 board will be taken off the competitor’s best attempt for every 15 seconds over the allotted time. Deductions will begin after the 3- minute mark.

5. Judging: Judges will count boards broken to determine the winner.

6. Ties: in the event of a tie, the winner will be decided by the percentage broken. An example of percentage broken: Competitor “A” breaks 10 out of 10; competitor “ B” breaks 10 out of 12. Competitor “A” broke at 100%; Competitor “B” broke at 83%. Competitor “A” is the winner. In the event that this does not break the tie, the winner will be the competitor who broke the most boards in their second best attempt. If there is still a tie, the winner will be determined by the total number broken in all 3 attempts.

POWER BOARD BREAKING ~ (back to top)

1. Competitors MUST use Carpenter pencil (or equal in size) as spacers.

2. Techniques: NO JUMPING! Hand techniques only (palm, punch, knife-hand or chop, hammer fist, etc.). Techniques must be a downward strike. NO JUMPING!

3. Stations: One station will be used. Boards will be set on a lock base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of the fellow competitors and spectators as outlined in “ General Safety”.

4. One Strike Only! Competitors have one attempt to break the boards.

5. Time Limits: Competitors will have a maximum of 5 minutes to set up, break, and to clean up the area. Time starts when the competitor signals he/she is ready. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5 minutes mark.

6. Judging: Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

7. Ties: in the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 put of10; Competitor “B” breaks 10 out of 12. Competitor “A” broke 100%; Competitor “B” broke 83%. Competitor “A” is the winner.

POWER CONCRETE BREAKING ~ (back to top)

1. Competitors MUST use Carpenter pencil (or equal in size) as spacers.

2. Techniques: NO JUMPING! Hand techniques only (palm, punch, knife-hand or chop, hammer fist, etc.). Techniques must be a downward strike. NO JUMPING!

3. Stations: One station will be used. Bricks will be set on a block base. Competitors may set up as many bricks as they wish. Competitors will be required to ensure the safety of the fellow competitors and spectators as outlined in “ General Safety”.

4. One Strike Only! Competitors has one attempt to break the bricks.

5. Time Limits: Competitors will have a maximum of 8 minutes to set up, break, and to clean up the area. Time starts when the competitor signals he/she is ready. A deduction of _ a brick will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 8 minutes mark.

6. Judging: Judges will count the number of bricks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

7. Ties: in the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 put of10; Competitor “B” breaks 10 out of 12. Competitor “A” broke 100%; Competitor “B” broke 83%. Competitor “A” is the winner.

CREATIVE MULTI-DIRECTION BREAKING- BOARDS ONLY ~ (back to top)

1. Techniques: all techniques are allowed. Competitors may use any strike or kick to break.

2. Stations: The competitor may set up a maximum of five stations. A station may be free standing, set on stands, or held by assistants. Competitors will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “ General Safety”.

3. Time Limits: Competitors will have a maximum of 3 minutes to set-up, break, and clean up the area. A deduction of 0.25 point will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 3 minute-mark.

4. One Strike Only! Competitor has one attempt to break the materials at each station as presented to the judges. A missed break will result in a reduction in score.

5. Judging: Competitor will be judged on difficulty, creativity, focus, expression, and completion of breaks.

6. Ties: in event of a tie, the winner will be decided by the inclusion of low and high scores, a 1-station break off, or judges’ decision.

CREATIVE OPEN BREAKING- ANY MATERIALS, NO FIRE ~ (back to top)

1. Materials: Any materials can be used except fire breaks. Examples of materials are cement blocks, wood boards, concrete, wood poles, bricks, metal, etc. Creativity of materials used, props, and techniques will increase a competitor’s score. Music is allowed, but competitors will e responsible for music.

2. Props: Props may be used. Glass may be used as a prop, such as a bed of glass, as long as it contained and not broken on –site.

3. Techniques: All techniques are allowed. Competitors may use ANY strike to break.

4. Stations: The competitors may set up a maximum of 10 stations. A station may be free standing, set on stands, or held by assistants. Competitors will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of the fellow competitors and spectators as outlined in “General Safety”.

5. Time Limits: Competitors will have a maximum of 6 minutes to set-up, break, and clean up the area. A deduction of .1 point will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 6 minutes mark.

6. Judging: Competitors will be judged on difficulty, creativity, focus, and completion of breaks.

7. Ties: In the event of a tie, the winner will be decided by the inclusion of low and high scores, a 1-station break-off, or a show of hands at the judges’ discretion.

TRADITIONAL BREAKING ~ (back to top)

1. All Competitors MUST pre-register.

2. Materials, spacers, and bricks will be provided at the Tournament. Supplies will cost $30 per competitor.

3. Techniques: NO JUMPING! Hand techniques ONLY ( palm, punch, hammer fist, and knife hand). NO JUMPING! Techniques must be a downward strike.

4. Station: one station is set up of 10 bricks

5. Competitors will have only ONE strike to break best out of 10.

6. Time Limit: Each competitor has 1 minute to perform the strike.

CI BREAKING ~ (back to top)

Most Martial Arts teach some form of internal power commonly identified by different terminology such as “CI”, “KI”, “MANA HA”, etc. It is the proper balance of technique and the use of this internal power that will allow the participant to properly execute the breaking technique, that is, to simulate the use of minimal force to render the maximum damage. For any additional information please contact
Sigung/Hakumau: Bradford Namahoe
Website: www.KGS-HK3.com
E-mail: Karenzenpo92833@yahoo.com
Phone: ( 714) 606-5794

 

1) Liability ~ (back to top)

a) Each participant will be asked to read and sign the ‘Liability Waiver”, which can be found in the bottom portion of the registration form. This Liability Waiver applies to all divisions/events within the scope of the Tournament and includes the Breaking Divisions.

b) The tournament promoter, tournament directors, arbitrators and officials reserve the right to disqualify a participant based on the potential injury which might be incurred if allowed to perform the stated breaking techniques. These might include, but not subject to, breaking techniques beyond the perceived or known abilities of the participant, which might cause severe physical injuries. It will be at the discretion of the head official in the particular breaking division to bring the concerns to the arbitrator for a final decision.

c) In the advance divisions (Adult Black Belts) the use of any sharp objects to break with or to come in contact with the participant in any way, such as, but not limited to glass, sharp metal objects (i.e., knives, swords, nails, etc.) will be allowed at the discretion of the head official in accordance with the arbitrators.

d) All participants will only be allowed three executions of each individual breaking technique. If the first execution of the technique fails, then one tenth of a point (0.1) will be deducted from each of the scores. If the second execution of the technique fails, then two tenths of a point (0.2) will be deducted from each of the scores. If the third execution of the technique fails, then three tenths of a point (0.3) will be deducted from each of the scores and the participant will not be allowed (under any circumstances) to try another execution of the same technique.

e) No breaking techniques will be allowed where a flying object might cause injuries to other participants, officials or spectators.

2) Breaking Objects ~ (back to top)

a) Since the Tournament is an ‘open’ Martial Arts tournament competition we can not enforce the same consistent breaking objects to be used by the participants, however, there are some generic standards that we can expect in order to compare the abilities of each of the participants with their peers.

b) The standard ‘wood’ objects used in breaking competitions are made of pine, the dimensions of 12’ x 1T and a thickness of 1’. The officials judging each breaking division will compensate in their scoring based on this standard, that is, a thicker board has a higher difficulty rating than this standard, likewise a thinner board will have a lower difficulty rating.

c) There are two generally accepted standards for ‘brick’ objects; 1) 4’ x 16’ x 2’ concrete garden scallops, 2) 2’ x 12’ x 2’ concrete caps. Depending on the manufacturer, either one can have a higher density (pounds per square inch) than the other. Just because one looks larger than the other, does not necessarily make it harder to break.

d) Lots of other different types of breaking objects (i.e., day standard bricks, rocks, metal, glass, etc.) can be used to demonstrate a participant’s ability. The officials (2) presiding over each breaking division should discuss among themselves ‘prior’ to the competition to discuss their opinion on the difficulty factor of each of the breaking objects brought to the competition- majority rules, with the suggestions made by the arbitrators if necessary.

e) One of the key judging criteria used to assess the participant’s abilities is the size and type of spacers used to separate the breaking objects. The smaller and thinner the spacers, the higher the difficulty factor. As a general rule, the sizes can range from the thickness of a penny to that of a pencil.

3) Minimum Requirements ~ (back to top)

a) Underbelts, 17 and under must perform a minimum of 2 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not performed to meet this requirement.

b) Underbelts, 18 and over must perform a minimum of 3 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not performed to meet this requirement.

c) Black Belts, 17 and under must perform a minimum of 4 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not performed to meet this requirement.

d) Black Belts, 18 and over must perform a minimum of 5 different breaking techniques. One tenth (0.10) of a point will be deducted for each break that is not perfomred to meet this requirement.

4) Scoring ~ (back to top)

a) The general rules for scoring used for other “forms” divisions within the tournament will be used in the breaking division. That is, the point spread of 9.00 – 10.00 will be used with two decimal places allowed with each score given by the officials.

b) General judging criteria for forms will be used to assess the participant’s abilities. These will include, but not limited to general presentation skills, showmanship, technical abilities and difficulty factors for the age and rank of the participant.

c) The most important judging criteria for the breaking divisions will be the participant’s ability to demonstrate to the officials their proficiency in using internal power, instead of brute force to execute their breaking techniques. Most Martial Arts teach some form of internal power commonly identified by different terminology such as “CI”, “KI”, “MANA HA”, etc. It is the proper balance of technique and the use of this internal power that will allow the participant to properly execute the breaking technique, that is , to simulate the use of minimal force to render the maximum damage.

d) Musical accompaniments or other props can be used as long as it adds to the general presentation abilities of the participant. One tenth (0.10) of a point will be deducted if the music or props does not add or contribute to the performance.

e) The participant can use assistants if required to hold breaking objects, but will be responsible for any failure in their part to properly fulfill the requirements of the participant. The liability statements in these rules, and those written in the registration form also apply to any assistant used by the participant.

f) Each participant must clearly identify to the officials “prior” to the performance of any technique, the actual technique that will be used for each break. Failure to do the stated technique, or changing the technique after a failed attempt will cause a deduction of one tenth (0.10) of a point for each infraction of this rule.

5) Difficulty Factors ~ (back to top)

a) The difficulty factors will be considered into each official’s score based on the age and rank of the participant. An older, more experienced participant is “expected” to perform more difficult breaks.

b) For general guidelines, use the following list to determine the difficulty factors (ranked in most difficulty order)
i) Finger pokes.
ii) Forehead strikes.
iii) Extended Hand strike
iv) Reverse back of the hand strikes.
v) Two knuckle punches.
vi) Backhand knuckle strikes.
vii) Elbow strikes.
viii) Ridge-hand strikes.
ix) Shin kicks.
x) Hand chop.
xi) Palm strikes.
xii) Hammer fist strikes.
xiii) Various types of kicks.

c) Participants may optionally have breaking objects on their bodies, having an assistant break the objects with their techniques of other devices. This will be allowed at the discretion of the head official, in conjunction with the arbitrators - for safety reasons. If allowed, the officials will jointly decide (by majority opinion) the difficulty factors of each of these breaks “prior” to their execution.

d) Participants may use other objects or weapons to perform their breaking techniques. This will be allowed at the discretion of the head official, in conjunction with the arbitrators – for safety reasons. If allowed, the officials will jointly decide (by majority opinion) the difficulty factors of each of these breaks “prior” to their execution.

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